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Category: Data & Privacy
In addition to concerns about data protection and confidentiality, the fear of copyright infringement is the second major obstacle for many when using artificial intelligence. In practice, however, the risk is not very high, at least for those who use prefabricated AI models – if a few rules are observed. We look at this in part 14 of our AI blog series.
First of all, a brief overview of where the problem of third-party rights to content may arise, especially when using generative artificial intelligence. This is not only copyright law, but also unfair competition law and possibly special legal provisions. For example, depending on the legal system, it may be prohibited to copy and use the commercial results of the work of others without a reasonable effort on your part (Art. 5 of the Swiss Unfair Competition Act), or to copy entire or large parts of third-party databases, even if they are not protected by copyright (EU Directive on the Legal Protection of Databases). In part 10 of our AI blog series, we discussed in detail the responsibilities of AI providers and users when it comes to third-party rights.
When copyright and similar topics are at issue, users of AI systems that rely on prefabricated AI models will face challenges in three areas:
Here is a graphic overview of the seven challenges:
This description of the challenges does not take into account the fact that even where the rights holder has not given permission to use content, such use may be permitted by law (e.g. citation right, personal use, use for science and research). Whether such a "fair use" provision applies must be considered on a case-by-case basis. These cases are not discussed in detail in this article. We will also not discuss the training or development of AI models here. We will address some of these issues in a separate article. We also do not address patent and trademark rights, which may also be infringed.
A user must address all seven of these challenges in order to use generative AI without worrying about the copyrights and other IP rights of third parties. Before we look at the practical steps that can be taken to achieve this, we would like to make a few preliminary remarks that we believe are important for the legal understanding of our recommendations. However, they reflect the personal view of the author, are not undisputed, may vary from jurisdiction to jurisdiction, and are primarily aimed at those readers who are interested in the topic of copyright protection in the use of generative AI in particular (those who are not can skip directly to the "Recommendations for practice" section):
We have summarised the various case constellations of copyright law in practice in this overview:
The fact that we do not discuss the training of AI models here is not only because there are not many companies that create such models themselves, but also because, in our view, the user of an AI model cannot normally be held liable for copyright infringements during the training of a model, unless the user has commissioned or participated in the training. This is much like anyone using a search engine such as Google or a platform such as YouTube cannot, and in practice will not, be held liable for any infringement committed by the operator of such a service.
The responsibility of the user lies in how they use the service, for what and with what, i.e. what input they provide and what they do with the output. However, if this output unknowingly infringes the rights of a third party, this does not protect the user, as copyright law protection is granted to rights holders even against those who infringe their rights in good faith. Such circumstances only become relevant when it comes to issues such as damages or criminal liability (copyright infringement can involve both).
Finally, we will not comment here on the issue of ancillary copyright for media publishers, which exists in various legal systems and is currently under discussion in Switzerland. It concerns the compensation of media companies where their online content is used, even if it lacks originality.
To ensure that an organisation can protect itself as effectively as possible in practice in relation to the aforementioned challenges, we recommend examining the following measures:
In summary, the following recommendations can be made to end users of generative AI to protect themselves against the infringement of third-party rights:
Also, make it clear to users that while AI can make content creation much easier than before, it is still (generally) not allowed to copy or imitate copyrighted third-party content. In short, what was not allowed before remains taboo with GenAI.
In our view, these measures will enable a company to manage the risks of infringing third-party rights through the use of generative AI. We see the greatest risks in the content that employees themselves contribute for processing, but these can be relatively well managed with appropriate training, testing and monitoring.
The same applies to the choice of authorised AI tools and services; reviewing contractual terms may be tedious, but it is part of compliance. On the other hand, we believe that the risk of unintentional and uncaused copyright infringement by the user due to content contained in an AI model is rather low and primarily a problem for the providers of the AI tools and services in question.
Finally, a point that has not been widely discussed in this area: In addition to the risk of possible infringement of third party rights and the unwanted disclosure of one's own protected works to or by AI, the risk that AI-generated content is not eligible for copyright protection should also be considered. This can be a significant disadvantage for a company if it uses such content in marketing or advertising, for example, and cannot defend itself against imitators using copyright law because the work is no longer eligible for copyright protection due to the fact that a machine and not a human has generated it.
For example, if a company wants to design a new logo, it should invest sufficient creative manual labour in the creation, at whatever level, to ensure that the result remains protected by copyright. Similar examples can be found in other areas. If a software company's software code is largely written by a computer, it will no longer be able to simply invoke copyright to defend itself against piracy of its products. At least in jurisdictions where copyright is only granted to original work of humans.
Start-ups that invest a lot of money in, for example, AI models or other developments based on machine learning, only to find later that they are unable to protect the fruits of their labour from being taken over by third parties, and that they have only a limited amount to offer to investors, who are not only looking for companies with talent, but also those that generate IP. For example, it will be very important to see whether computer-generated patents can be legally protected as intellectual property in the future because some industries only function thanks to patent protection. This could give humans an unexpected advantage that generative AI will not be able to take away for the time being: the ability to generate copyrighted content.
David Rosenthal
This article is part of a series on the responsible use of AI in companies:
We support you with all legal and ethical issues relating to the use of artificial intelligence. We don't just talk about AI, we also use it ourselves. You can find more of our resources and publications on this topic here.
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